12-week course breakdown:
Week 01Basic Cinematography
Nick Walker, Layout Artist at Industrial Light & Magic, walks through a comprehensive introduction to cinematagoraphy, basic composition, camera mood, and much more.
Week 02Exploring the World of Flying Creatures
Glen McInstosh, Animation Supervisor at Industrial Light & Magic, demonstrates how a professional animator breaks down flight, and the unique anatomy of flying creatures.
Week 03Flying Creature Essentials: Theory and Walkthrough
Jim Brown, Animator at Pixar Animation Studios, demonstrates a breakdown of a dragon flying over the Golden Gate bridge.
Week 04Previs and Post-Vid for Live Action and CG
Joshua Wassung, Previs Artist and Cofounder at The Third Floor, presents an overview of previs and how live-action integration works with CG.
Week 05The Fight! Dynamic Interaction Part 1
Dovi Anderson, Animator at Pixar Animation Studios, takes you through a dynamic fight sequence from conception to completion. A step-by-step Maya walkthrough is a must-see!
Week 06The Fight! Dynamic Interaction Part 2
Dovi Anderson continues the fight sequence and adds polish to the final animation, while maintaining the essential power of the fight.
Week 07Don't Let Constraints Constrain You
Animators Kevin Freeman and Taylor Mahony demonstrate strategies on how to effectively set up a shot with complex animation constraints.
Week 08Walkthrough a Shot: Interaction Special
Animation Mentor alumnus Richard Oud animates an impressive ogre fighting shot interacting with a live-action human. Watch and be inspired by his amazing workflow.
Week 09Walkthrough a Shot: Timing and Spacing Special
Watch more student workflows with Jin Xie as she breaks down her nuanced and subtle dragon shot.
Week 10Walkthrough a Shot: Polish
Charles Alleneck, Animator at Industrial Light & Magic, shares all his favorite polishing tips and tricks he's learned in production at ILM.
Week 11That's a Final!
Animator Nicole Herr has worked on many live action productions and this week she shares her tips and tricks on the "grit and grime" of VFX character animation.
Week 12A Day in the Life of an Industrial Light & Magic Animator
Shawn Kelly, Senior Animator at Industrial Light & Magic, walks you through an exclusive behind-the-scenes of ILM's production pipeline. Shawn shows you what its like to be a VFX character animator at the famed studio that brought you Star Wars, Jurassic Park, and Transformers.
Get Ready to Animate Creatures
Creature Animation: Fight or Flight starts on March 31, 2014, registration opens on January 14, 2014.
Seats are limited, so sign up for the wait list to save your seat!