Creature Animation: Locomotion
12 Week Workshop for Advanced AnimatorsCourse Length: 12 weeks with Live Q&As
Start Date: March 27, 2017 (Spring 2017)
Price: $2,499 *
*Includes a non-refundable $100 registration fee
Seats are limited
Learn the Essence of Creature Animation: Locomotion
You understand body mechanics and now you are ready to take it to the next level with creature animation. This workshop is tailored to teach you the essence of animal and creature locomotion - how an animal or creature runs, walks, senses, stops and turns. Use your power of keen observation and challenge yourself to learn to animate believable creatures from top professional animators.
The Industry Need
The entertainment industry is always looking for animators with a broad skill set and creature animation makes your demo reel a standout at studios like Industrial Light & Magic, Blizzard, and commercial and television FX houses that deal with realistic animation. Animation Mentor Co-founder and ILM Lead Animator, Shawn Kelly, describes why solid creature animators are needed.
Use our Dozer, Hatch, Ogre, Cat, Lion, or Fuzzbot rigs and start animating with 3 challenging assignments: a walk- cycle, a locomotion shot, and a behavior shot. These assignments are tailored to help you understand the essential body mechanics of realistic animation.
Professional Animators Mentor You to Be Successful
Our creature mentors have over 100 film credits combined and are from well-known studios such as Industrial Light & Magic (Star Wars, Transformers) and Sony Imageworks (Spider-Man). Each mentor has extensive experience in the film industry, so take advantage of each mentor’s expertise and get the MOST out of this workshop to help build and improve your animation skill set.
Nicole is a 19+ year animation veteran and currently works at Digital Domain. Some of her work can be seen on Guardians of the Galaxy, Real Steel, and Iron Man 2.
Tuesdays | 6:00 - 7:00 AM Pacific Time
Register Now for Nicole’s Class
Animation Rigs You Can Access
- Be 18 years of age or older on the first day of class.
- Have a good understanding of the English language.
- Have intermediate software computer skills, and meet the minimum computer system requirements
- This course is appropriate for 3D animators with solid body mechanics skills