VFX LIGHTING BASICS
Master the basics of color and light to create dynamic lighting for feature animation and feature VFX.
Learn about the essentials of cinematic composition and the ways we can direct the audience, all of which will inform your lighting and compositing.WEEK 2 Essential Color Theory & Fine Art Color Composition
Having an understanding of basic color theory and how we can use colors to craft our images is a huge part of the lighting process. This week, you will learn how we can use color to direct the audience and bring our shots to life.WEEK 3 Practical & Three Point Lighting Concepts
In order to develop our eye and skill when lighting in CG, it is essential to understand how real world, practical lighting works on set and in real life.WEEK 7 Transition to Lighting
Discover that lighting for VFX is a very different than lighting for feature animation, or anything that involves all-CG stylized looks.WEEK 8 On-Set/Environment Lighting & HDRI
With lighting for VFX, we strive for realism, which begins with how our live action shoot was lit. We will begin with our HDRI elements as our foundation, then building and modifying to achieve the foundation for our shot lighting.WEEK 9 Direct Lighting in the Shot
This week, as we move forward with our shot lighting, we must balance between arriving at our look via emphasizing Lighting or Surfacing.
This week we continue to focus on our Characters, the most critical part of almost every shot. If our character lighting doesn’t “read”, then the audience won’t be able to follow the performance.WEEK 5 Environment Lighting
Discover strategies for environment lighting our shot, first examining an interior shot featuring our Tribes character Stan, then an exterior shot with Rock, one of our Imps.WEEK 6 Tech Fixes, Final Renders & Slap Comps
Our shots should be somewhere between 75-95% complete, and we’ll focus on working out any technical fixes for our shots this week.Week 10 Lighting Progression, Pass Creation & AOV Creation
Discover some of the more common ways we can build mattes using Arnold’s shaders, as well as the typical elements and AOVs that we’ll want to bring into our comps for control in the post process.WEEK 11 Lighting Progression - Final Lighting & Slap Comp
In Week 11 we push our shot lighting all the way to FINAL! This is the time to address any outstanding Mentor notes, and add final sweetening touches to your shot lighting and materials.WEEK 12 Lighting Progression - Tech Fixes & Final Renders
Wrap up any tech fixes that require re-renders, and doing everything necessary to prepare our final elements for a clean handoff to the Comp process down the line.