Check out the six-week workshop curriculum:
In this session we cover all the basics of Maya, getting you comfortable with the main aspects of the interface, navigating in 3D space, and working with basic objects.
Introduction to Animation in Maya
In this session we dive into Maya’s animation toolset and interface. By the end of this session you will have a basic understanding of how to animate within Maya.
Fundamental Concepts of Animation
Using the concepts, tools, and techniques of the previous two sessions, we begin to apply them to a more complex shot using our Squirrels character.
Character Animation in Maya I
In this session we look at the basic tools, techniques, and workflows of character animation within Maya. We’ll cover the basics of working with Stewart, one of our biped characters.
Character Animation in Maya II
In this session we start to cover more intermediate character animation topics within Maya to increase our comfort with the animation tools available to us.
Character Animation in Maya III
In this session we review the key topics covered so far within this workshop as well as more advanced character animation topics.
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