Creature Animation:
Locomotion

Creature Animation: Locomotion

12-week Course for Advanced Animators

Course Length: 12 weeks with Live Q&As
Start Date: June 30, 2014 (Summer 2014)
Registration Opens: January 13, 2014
Introductory Price: $1,999

Seats are limited

Register Now

Prowl, growl, and pounce in this dynamic and exciting class and learn how to make your creatures jump off the screen! In our Locomotion class, you'll learn the essentials of body mechanics from top creature animators who brought Transformers, Pacific Rim, and Harry Potter creatures to life. They'll teach you the animation secrets that no other school can, including how to animate in both realistic and exaggerated styles using our production-ready character rigs.

FEATURED MENTOR
Creature Animation: Locomotion
Jean-Denis Haas - Animation Mentor mentor

Jean-Denis
Haas

Animator
Industrial Light & Magic

Class Time:
Wednesdays
7 a.m - 8 a.m.

Film Credits:
Star Trek Into Darkness, Cloud Atlas, Battleship, Transformers 3: Dark of the Moon, I Am Number 4, Rango, Super 8, Iron Man 2, Avatar, Transformers 2: Revenge of the Fallen, Star Trek, Star Wars: The Force Unleashed
See more of Jean-Denis's film credits

Join Jean-Denis or one of our other professional Creature Animation mentors in class. Sign up For Jean-Denis's class, registration is now open. Seats are limited.

Blockbuster summer movies, hit TV shows like Game of Thrones, and a slew of games need strong creature animators like you. In 2011, we launched a program developed by top creature animators from Tippett Studio and Industrial Light & Magic. We continue to be the premier source for creature animation education, and we're committed to improving these courses to appeal to the busy professional.

In 2013 we asked you how to take our program to the next level. You told us what you wanted. We listened. Check out the improvements we've made to the program:

Improvements:

  • Shorter course length
  • Reduced weekly time commitment
  • Lower introductory pricing
  • Take either (or both) Locomotion or Fight or Flight...in whichever order you prefer
  • No demo reel required
  • Assignments are optional, however must be submitted to get feedback during weekly eCritique®
  • No grades, just animate!

What You Get:

  • Personalized instruction from your professional creature mentor and one-on-one time to discuss your work
  • Hands-on work with studio-quality characters
  • Access to eCritique tool, Live Reviews, and animation demos from your mentor
  • 3 year active student license to Autodesk® Maya®
  • Access to interact with the entire Animation Mentor network of students and graduates
  • Over 100 hours of content and instruction
  • Each week watch in-depth lectures from top industry professional animators
  • Dynamic and challenging assignments to test your skills, including proper believable run cycles, weight distribution with large characters, and much more
  • 3-6 new creature shots for your demo reel

Requirements:

  • Be 18 years of age or older on the first day of class.
  • Have a good understanding of the English language.
  • Have intermediate software computer skills, and meet the minimum system requirements
  • Achieve a passing score on a basic aptitude test (Wonderlic test). This test will be sent to you upon registration. The test measures basic understanding in math and verbal skills.
  • This course is appropriate for 3D animators with solid body mechanics skills
See Course Breakdown

  • Creature Animation: Fight or Flight