

Paul Allen
Senior Animator
id Software / Xbox Game Studios
Paul Allen has been a professional animator since 1997 and is currently a senior animator at id Software, known for the DOOM video game franchise, and Xbox Game Studios. He started his career in television and was a character animation supervisor for the Nickelodeon classic, Jimmy Neutron: Boy Genius. In his spare time he enjoys juggling. Paul has been a mentor since 2006 and currently teaches Animation Basics and Body Mechanics at Animation Mentor.
Paul’s Credits

DOOM Eternal

The Book of Life

Rock Dog

Halo: The Master Chief Collection
Films
- Rock Dog
- The Book of Life
- Free Birds
- Ant Bully
- Jimmy Neutron: Boy Genius
Games
- DOOM Eternal
- DOOM Eternal DLC: The Ancient Gods
- DOOM VFR
- Halo: The Master Chief Collection
- Ghostbusters: The Video Game
Television / Video
- The Very First Noel
- Santa vs. the Snowman 3D
- Olive, the Other Reindeer
- Jimmy Neutron: Boy Genius
- Jimmy Neutron: Runaway Rocketboy!
- Cartoon Sushi
- Santa vs. the Snowman
- Season 1 of Kings of Atlantis for YouTube Red (Animation Director)
What Paul’s Students are Saying
Paul's Lectures Super Informative
Paul’s lectures were super informative, and did a great job balancing showing technical tips and tricks as well as helpful techniques to improve workflow.
Learned a Lot Thanks to Him
Paul Allen is very friendly and gives a bunch of helpful information on the process of animation, how the body moves and behaves, and provides helpful links and documents that streamlines the animation process. I learned a lot this semester thanks to him!
Quick Deadlines Made Me Work Harder and Smarter
I appreciate that Paul sticks strictly to the guidelines for the projects and that he was able to rein our ideas in to manageable animations. It was also great that he pushed us to complete 3 animations for the class. Having the quick deadlines made me have to work harder, smarter, and faster to try to get the work done. He does a great job of trying to engage the class in discussion which can be hard to do in a web class.
Lots of Maya Tips and Tricks
Paul showed us a lot of tips and tricks inside of Maya and added how it’s useful within the principles. He also promptly gave e-critiques (like clockwork!) and answered his messages. Finally, he gives great feedback.
Paul's Lectures Super Informative
Paul’s lectures were super informative, and did a great job balancing showing technical tips and tricks as well as helpful techniques to improve workflow.
Learned a Lot Thanks to Him
Paul Allen is very friendly and gives a bunch of helpful information on the process of animation, how the body moves and behaves, and provides helpful links and documents that streamlines the animation process. I learned a lot this semester thanks to him!
Quick Deadlines Made Me Work Harder and Smarter
I appreciate that Paul sticks strictly to the guidelines for the projects and that he was able to rein our ideas in to manageable animations. It was also great that he pushed us to complete 3 animations for the class. Having the quick deadlines made me have to work harder, smarter, and faster to try to get the work done. He does a great job of trying to engage the class in discussion which can be hard to do in a web class.
Lots of Maya Tips and Tricks
Paul showed us a lot of tips and tricks inside of Maya and added how it’s useful within the principles. He also promptly gave e-critiques (like clockwork!) and answered his messages. Finally, he gives great feedback.
Courses Taught By Paul
Courses may vary from term to term.
Animation
Basics
12-Week Course
Begin your character animation journey and master the basics.