Game Animation

Game Animation Fundamentals

6 Week Workshop

Course Length: 6 weeks with Live Q&As
Start Date: Wednesday, March 31, 2021 (Spring 2021)
Price: $899 *

*Includes a non-refundable $100 registration fee
Seats are limited

Register Now
Stewart Games Double Sword

Game on! Learn the Game Animation Workflow

Experience the exciting world of games with the help of pro animators currently working at top game studios!

In Game Animation Fundamentals, you’ll start at the beginning and learn the workflow from Maya to Unreal Engine 4 to give life to an animated character that you’ll be able to control with your keyboard or game controller—just like a real playtest!

    In this jam-packed workshop, you’ll also:

  • Animate convincing character cycles with weight and personality to keep gameplay engaging
  • Learn the key workflow to migrate your animation from Maya to Unreal Engine 4 - the standard workflow for game animation studios!
  • Understand how your animation plays within an actual game engine, an essential skill for professional game animators.
  • And...navigate your own animated character through an obstacle course with a game controller! We cannot emphasize how great this feels! You get to see your work come to life instantly in gameplay. Instant gratification for the win.

This workshop is designed for animators with a basic understanding of body mechanics who are eager to learn the essential game animation workflow used at real studios. That way when you’re applying to animate at game studios, you’ll be well ahead of the curve!

Industry Professionals Mentor You to Be Successful

At Animation Mentor, you’ll be mentored by animators currently working at prominent game studios. That means, they go to work creating the games you love to play and then spend their nights teaching you everything they know! You’ll be exposed to the latest animation workflow techniques while gaining real-world insight into best practices straight from the source.

Animation Mentor mentor Reid Johnson
Reid Johnson

Animation Director, Undead Labs

Reid is a veteran in the game industry with over 20 years of experience. Recent credits include State of Decay 2, State of Decay, Digimon Rumble Arena 2, SOCOM 4: U.S. Navy Seals, MAG, and many more. Reid is currently the Animation Director for the Microsoft series State of Decay.

Wednesdays | 6:00 - 7:00 PM Pacific Time
Register Now for Reid’s Class


Your Game Animation Character Rig!


Workshop Format

  • 6-week online workshop so you can learn at home on your own time
  • This workshop meets for one live lesson with your mentor every week
  • Each week you’ll get a recorded video critique of your assignment so you can refer back to it anytime
  • There are no grades for this workshop
  • In addition to the live lectures and demos, you will receive training material specific to Unreal Engine 4

Computer Hardware and Software Requirements

IMPORTANT: The Unreal Engine 4 game engine requires an OpenGL 4.1 compatible graphics card. Make sure your computer meets the necessary hardware requirements to use the Unreal Engine 4 software.

Note: Unreal Engine is not required to complete this workshop, and you can choose to just focus on game animation principles within Maya itself. However, you will get the most out of this workshop (and have a ton of fun) by trying out the Maya-to-Unreal workflow yourself.

  • Our rigs and demonstrations use Autodesk Maya. You are welcome to use any other 3D software or rigs that can integrate with the Unreal Engine.
  • Unreal Engine 4 Software is free (Windows, MAC OS, Linux Requirements)

Who is This Workshop For?

  • Open to English speaking students who are 18 years or older
  • Designed for animators with a basic understanding of body mechanics
  • Current Animation Mentor students are welcomed as these workshops are designed to fit into your current workload

What Students are Saying

Maya Animation in Unreal

I like how the mentor really explains the concepts of game animation and always tries to fully answer any questions that students might have. The video critiques also give me a clear understanding of what I need to work on and how I could go about doing it.

This is the first time I was able to animate without having to build the model and rig myself, and it made me fall in love with animation all over again. My professor's lectures and critiques were helpful in improving my craft every week.

See Workshop Breakdown

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