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3D Texture Tutorial [VIDEO]

by | Feb 27, 2014

Senior VFX supervisor and mentor at Animation Mentor, Scott Liedtka, demonstrates a texture creation trick that’s used in production to quickly generate a custom 3d texture. Scott shows you how to take a high resolution image and turn it into a seamless shader with displacement in Autodesk® Maya® using Solid Angle’s Arnold renderer. This technique is great because all the custom maps you create lineup which means they will work perfectly in the 3D package.

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How to create a high resolution texture:

1. Find an image

  • High resolution
  • Look for evenly lit images
  • Crop to square in a power of two: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2056 (e.g 1024*1024px)

2. Use Photoshop to create new maps

  • Make it seamless
  • Load the color image in for a color map
  • Convert to grayscale for the specular map
  • Use high contrast black and white for the bump map

3. Open Maya and create a test scene

  • Apply your texture to the model
  • Map the diffuse
  • Map the specular
  • Map the bump

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