
Spider-Man: Into the Spider-Verse by Sony Pictures Animation
The Animation Journey
Animation Mentor: Tell us about your animation journey. How did you get to where you are today? Nick Kondo: It all started with magic tricks and dinosaurs. When I was around 5 years old my older brother used to perform simple magic tricks for my little sister and I, and it always filled me with a sense of excitement, anticipation, and wonder. I also always loved to draw, and mainly what I loved to draw was dinosaurs. My first dream job was to be a paleontologist traveling around the country digging up dinosaur bones. As I got a few years older I visited my brother who was living in Tucson, Arizona, and he took me to an old movie set-turned-theme-park called Old Tucson where they would perform an old cowboy showdown complete with explosions, cap guns, and cowboys falling off roofs. But they performed it in a way where you could see how it was all done.
Old Tucson
This was the first moment where something stirred inside me. It was like a magic trick, but I was living inside of it!Then in 1993 everything I loved came together: Movies, magic, and dinosaurs. It was Jurassic Park. After seeing it for probably the 20th time in theaters, I was sitting in my dad’s office reading a behind-the-scenes magazine that explained how some of the scenes were pulled off. I realized then that film making really was a grand magic trick and knew I had to do this somehow, but I didn’t really know how to do it, or what that meant.

Movie Magic on Jurassic Park Set
And after just a few months, I knew this was where I belonged. I enjoyed everything from concept art to modeling, texturing, and animation…That’s when I knew I wanted to be an animator.I enjoyed everything from concept art to modeling, texturing, and animation. And then there was a day in my second semester where I was able to make a character blink and look around, and where it really did look like it was alive that I got the first rush of that grand magic trick so aptly called by Frank Thomas and Ollie Johnston, “The Illusion of Life”. That’s when I knew I wanted to be an animator.
Monolith was a relatively small studio and they allowed a classmate of mine and I to do the storyboards for cutscenes since no one had done them yet, and we were eager.Monolith was a relatively small studio and they allowed a classmate of mine and I to do the storyboards for cutscenes since no one had done them yet, and we were eager. This bloomed into also getting to do the camera layout and animation cleanup for the cutscenes as well. Maybe I wasn’t working in film, but I was getting to make movies, and I was loving it! From there, and along with a third artist, we became the basis for a full-fledged cinematic team that over the years would create the cinematics for a number of games including the award-winning Shadow of Mordor.

My Wonderful Kids
After 2 years of teaching an uncomfortable feeling began rising up. I saw students all around me chasing their dreams everyday while the realization that I had never achieved my dream of working in film stood in stark contrast.
Animation Mentor
NK: I had heard of this artist named Bobby Pontillas who had gone to Animation Mentor and then gone from games in the Seattle area to Blue Sky and then to Disney. I thought, “Well, it worked for him, maybe it can work for me?” So I left the teaching gig, got a one year contract back at Monolith, and tested in to Animation Mentor class 04 using a reel of attack animations from games, and a couple 11 second club animations. My first term was extremely difficult. I was comfortable with the software, but really not used to thinking of characters the way my mentor, Steve Cunningham, was describing them. And I was struggling with coming up with ideas for my assignments. Around week 3 or 4 I felt defeated and on the brink of failure. I began talking to my wife about how maybe I just wasn’t meant for this. And that’s when Steve said, “If you can’t come up with a character, just be someone you know, or a family member.” Suddenly I had this memory of how my late father would sleep through everything, including this time the police came to check something out at the house. He just stood there leaning on the wall half-asleep and talking to them. This memory is what spawned the idea for my first AM assignment where the guy is sent downstairs to check on a noise, but just leans against the wall and falls back asleep.
Animation Mentor’s Stuart Rig

Class 4 Assignment

Class 5 Assignment

Class 6 Assignment

Vancouver or Bust!
Studio Work
AM: Walk us through a typical day at Sony. You come in, you get your coffee, what’s next? NK: I come in early, usually between 7am and 8am. It’s nice an quiet in the mornings and helps me get into a groove before the majority of the studio rolls in. I will work on my shot, and unless I need to show to the supervisor or director, I will just animate all day, every day. It’s great!Into the Spider-Verse
AM: Can you talk about the challenges of working on Into the Spider-Verse, given the specific animation style? NK: Because it was my first film, I think I actually lack perspective on what unique challenges there were on the film in particular, but for me personally the biggest challenges were overcoming the fear that I’m not good enough, and learning how to keep characters strictly on model.AM: What character would you most like to animate? NK: I would love to animate a Spider-Verse version of Venom!
Animation Tips
AM: Given that there’s so much to learn, where would you recommend a brand new animator start? NK: Honestly I felt that knowing Maya well was a big help and freed me up to focus on the character performances and ideas. I recommend becoming familiar with how to use the tool first. Sometimes it can be easy to forget just how technical computer animation actually is. Getting as familiar as you can with the software before jumping in will make a big difference I think.Knowing Maya well was a big help and freed me up to focus on the character performances and ideas. I recommend becoming familiar with how to use the tool first.
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