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COURSES
Character Animation Courses
Animation Basics
Body Mechanics
Advanced Body Mechanics
Introduction to Acting
Advanced Acting
Polishing and Portfolio
Workshops Overview
Creature Animation: Locomotion
Creature Animation: Fight or Flight
Maya Workshop: Animation Basics
Game Animation Fundamentals
Game Animation Combat Attacks
Storyboarding Fundamentals
Intermediate Storyboarding
Cartoony Animation for 3D Animators
Visual Development: Principles of Design
Introduction to Digital Painting
Previsualization Basics for Animators
Lectures On Demand
ADMISSIONS
Admissions Overview
How to Apply
Why Animation Mentor
Do I Qualify?
Tuition and Start Dates
Tuition Breakdown
Advanced Placement
Student Loans
Repeat a Class
International Students
Corporate Discount Program
Get More Information
Common Questions
Online Campus Tour
Apply Now
RIGS
Animation Characters and Rigs
Free Animation Rig
STUDENT LIFE
Overview
Events
Alumni
Student Services
Career Services
Student Showcases
MENTORS
Overview
Mentor Roster
ABOUT
Overview
Mission and Values
Partners
Careers
Press Room
Contact Us
RESOURCES
Webinars
eBooks
Podcasts
Tips & Tricks
11 Second Club – eCritiques
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Animation Mentor
Why All Animators Need to Master the Moving Hold
Shawn Kelly
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A "moving hold” is basically just a way to have your character hold a key pose for a long time without looking dead. Seems...
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In our recent webinar, Animation Mentor Co-founder and Industrial Light & Magic Lead Animator Shawn Kelly took a little break from working on Avengers...
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April 26, 2017
This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like...
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