Where do 3D artists work in the production pipeline?
The modern production pipeline consists of three major segments: pre-production, production, and post-production. This pipeline is used for film, television, and game projects. In the pre-production phase, 2D artists create concept art, storyboards, and animatics to help bring the director’s vision to life. The production phase of the project is where most 3D work—modeling, animation, and VFX—is done. During post-production, sound, music, and color-correction are added to complete the project.
The majority of 3D artists work in the production phase of the pipeline. Modelers sculpt the characters, props, and environments, riggers get the characters ready for animation production, and layout artists position the cameras for filming. The animators bring the characters to life and the lighting, texture, and surface artists make everything look beautiful. Animation Mentor specializes in elite 3D animation and 3D character modeling courses.
Animation Mentor is the premiere online learning platform for 3D animation. Our Core Character Animation Courses offer a layered curriculum that teaches students everything from animation principles to advanced character performance. We also offer supplemental animation workshops to enhance your skills.
Core Character Animation Courses
Supplemental 3D Animation Courses
Animation Mentor offers supplemental 3D animation workshops to expand your Animator’s Toolkit and help you prepare for a career in the industry. Master the animation industry’s preferred tool, translate scripts to the screen, and push your poses to new heights!
Animation Mentor offers two 3D character modeling workshops created by Blizzard Senior Character Artist Hong Chan Lim. Hong teaches his 3D modeling workflow using modern software like Autodesk Maya and Pixologic’s ZBrush, and shows you how to design your own character from scratch.