Starting any animation assignment presents many creative choices up front! One of the hardest...
Starting any animation assignment presents many creative choices up front! One of the hardest...
Reversals aren’t all that complicated, but lots of new animators haven’t heard of them! Here,...
Onward in our behind-the-scenes look at the 2017 Animation Mentor Student Showcase! This week, we...
Animation Mentor co-founder and ILM Lead Animator Shawn Kelly answers five questions about demo reels and tips for applying to studio animation jobs.
Taking your first steps into the professional world of animation? Blue Sky Studios’ Supervising...
We’re continuing our in-depth look at the 2017 Animation Mentor Student Showcase! Meet the...
We’re taking a deep dive on the 2017 Animation Mentor Student Showcase! Meet the animators, find...
A "moving hold” is basically just a way to have your character hold a key pose for a long time...
We asked Animation Mentor Grad, Pixar Animator, and current mentor Jane Cassidy to share the...
2017 has been...eventful to say the least. And that’s why we’re more grateful than ever for the...
To help you get a head start on 2018, we’ve compiled our top animation posts of the past year!...
What separates a good animator from a bad one? While the answer might be somewhat subjective,...
The animation industry is the business of creating myth and magic. As such, it’s not surprising...
Animation is a time-consuming art form—there’s just no way around it. Something that many people...
So you want to apply to a game studio but you’re wondering, "What exactly do I need to put on my...
When you’re creating a performance for a character, how do you decide how many poses to use? The...
With twinning—as with everything in the animation world—there’s always room to break the rules....
The short answer is: Whatever helps you get the shot done. The longer answer is: It varies from...
In animation, we want to believe that the character moved, not that someone moved the character....
We get it! It can be tough giving feedback to animators who are more advanced than you. You worry...
Sooner or later—usually sooner—someone is going to come along and blow you out of the water. But...