So you want to apply to a game studio but you’re wondering, "What exactly do I need to put on my...
So you want to apply to a game studio but you’re wondering, "What exactly do I need to put on my...
When you’re creating a performance for a character, how do you decide how many poses to use? The...
Ever wonder what it was like to be a 2D animator? How about what it was like to go from 2D to 3D...
With twinning—as with everything in the animation world—there’s always room to break the rules....
There are many things to take into consideration before asking to change something, and many...
The short answer is: Whatever helps you get the shot done. The longer answer is: It varies from...
We get it! It can be tough giving feedback to animators who are more advanced than you. You worry...
Sooner or later—usually sooner—someone is going to come along and blow you out of the water. But...
We’re pretty pumped for you to meet your newest mentors, Jeremy Lazare from Blue Sky Studios and...
Shawn Kelly, AM Co-founder and ILM Lead Animator, took a break from working on Avengers 3 to talk demo reel do’s and don’ts, creature animation, and what studios are looking for in your reel!
Coming up with a great idea for an acting test is difficult. What are some things that can help...
Ever wonder what it’s like to work at Pixar? Of course your do! That’s why we chatted with Nate Wall, mentor and animator for The Good Dinosaur, Inside Out, and Finding Dory!
Think you don’t need drawing skills as a 3D animator? Think again! Jay Jackson explains how drawing skills are essential for every animation style and shares some insider tips.
EXAGGERATION! Learn more from pro Dana Boadway-Masson about how you can use this principle to become a better animator in a BIG and BOLD way.
Timing is everything, especially when it comes to animation! Conceptually it seems simple, but getting right is a big challenge—and, if you ask DreamWorks and Disney veteran Dave Burgess, it’s also the most fun! Learn more about how you can use the principle of timing to improve your work and become a better animator.
Good secondary action energizes your shots and marks the difference between being a competent animator and an entertaining visual storyteller. Learn how you can use this principle to become a better animator from pro Kevin Koch.
We’re covering the 12 Basic Principles of Animation one principle at a time. Now we’re on principle 7, which is Arc! Find out why you need to know about it, what it looks like, and how to use it to improve your own animation.
Today we’re taking it sloooow with number 6 of the 12 Basic Principles of Animation: Slow In and Slow Out. Find out how to use it to improve your animation.
What does Isaac Newton have to do with your latest animated project? Learn all about it with Drew Adam’s post on Follow-through and Overlapping Action.
We’re covering the 12 Basic Principles of Animation one principle at a time! The fourth principle,...
I love watching feature films, but there’s something about interactive media that draws me in...