by Animation Mentor | Jan 26, 2026 | Animation, Animation Tips and Tricks, Continual Learning
In this tutorial, Animation Mentor alum Loris Vodeb demonstrates how to animate hugs that feel authentic and grounded by using a constraint based locator setup to manage contact between two characters. He focuses on driver and driven dynamics so both characters stay...
by Animation Mentor | Jan 21, 2026 | Animation, Animation Tips and Tricks, Continual Learning
In this tutorial, Animation Mentor Alum Justin Milgate shows how to bring personality and expression to non-humanoid characters like blobs, boxes, and living objects. He focuses on using simplicity, timing, and clever rig controls to convey emotion and action without...
by Animation Mentor | Jan 9, 2026 | 12 Principles of Animation, Animation, Animation Tips and Tricks, Continual Learning, Mentors
Master the fundamentals that have shaped animation for nearly a century. In this free recorded workshop, Disney veteran animator Jay Jackson, breaks down the 12 Principles of Animation and shows you how to apply them to your own work. Whether you’re just starting out...
by Animation Mentor | Jan 9, 2026 | Student Showcase
We are proud to present the 2026 Animation Mentor Student Showcase featuring work from 12 student animators from eight different countries! Meet the Director Brendan Gottlieb has been a professional animator since 2015. A graduate of Animation Mentor, he currently...
by Animation Mentor | Jan 8, 2026 | Animation, Animation Tips and Tricks, Continual Learning, Games, Mentors
In this tutorial, Animation Mentor mentor Natasha Krinsky walks through how to animate sword fights and battle sequences that feel heavy, dangerous, and grounded instead of floaty or weightless. She focuses on planning, weapon choice, timing, and interaction so your...
by Animation Mentor | Jan 5, 2026 | Animation, Animation Tips and Tricks, Continual Learning
In this tutorial, Animation Mentor mentor and animator Joseph White walks through a full push and pull animation exercise, from shooting reference to blocking, splining, and early polish in Maya. He focuses on force, balance, and intent so your character feels like...