by Animation Mentor | May 29, 2026 | Animation, Animation Tips and Tricks, Continual Learning, Mentors
In this tutorial, Animation Mentor Game Animation and Character Animation mentor Natasha Krinsky shows how to build a sneak walk cycle that feels stealthy, physical, and full of character. She starts from classic walk‑cycle structure, then pushes posing, balance, and...
by Sarah Wahl | May 21, 2026 | Animation Mentor, Interviews
AJ Jefferies AJ Jefferies has been making animation since he was a kid, starting with hand-drawn Looney Tunes-style shorts before moving into 3D. After working as a CG generalist, he came to Animation Mentor to focus on character animation, which helped him push his...
by Animation Mentor | May 18, 2026 | Animation, Animation Tips and Tricks, Continual Learning
In this lesson, Animation Mentor mentor Zachary Rahman shows how to use a green screen to shoot clear acting reference and then bring that reference into Maya in a way that supports staging, clarity, and efficient blocking. He walks through why green screen helps, how...
by Animation Mentor | May 13, 2026 | Animation, Animation Tips and Tricks, Continual Learning
In this lesson, Animation Mentor mentor and Rant Senior 3D Animator Gleb Sitnichenko walks through how to animate a character opening a door in a way that feels physical, clear, and story‑driven. He focuses on planning with reference, understanding door mechanics, and...
by Animation Mentor | May 7, 2026 | Continual Learning, Featured, Jobs and Internships
Step inside the director’s chair with Megan Ferguson as she walks you through how a real animated episode gets made from pre‑production to final post. In this recorded workshop, she shares her experience directing episodes of the animated series Hilda, highlighting...
by Animation Mentor | May 4, 2026 | Animation, Animation Tips and Tricks, Continual Learning
In this tutorial, Animation Mentor alum and game animator Marta Perez Garcia breaks down how to plan and animate first person and POV shots that feel immersive, readable, and comfortable to watch. She covers what first person really means, where it shows up in games...